Retro |
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Note: This section contains some executable files. Of course I'm quite sure that
they do not contain viruses or other malicious code, but I cannot guarantee it.
Since they are DOS programs, the directory path leading to them should not be too long,
i.e. they should not be buried too deep in the directory structure, otherwise they might
not work. In case of doubt, just put them in some directory like C:\BLAH.
I tested them under DOS (some years ago :-)) and Windows 2000, apart from
that I cannot say anything concerning compatibility.
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I do not really remember when, but a long time ago we made some animations with DeluxePaint Animation. You can watch them (726KByte ), but beware, they might be boring! Run them with PLAY -r 30 filename.anm or something like that. I added a batch file for each animation doing just that. |
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My attempts to program a game in TurboPascal resulted in me programming the
whole night through for the first time, and in
Killerkommando
(195KByte ), a really thrilling action game.
It comes with a state-of-the-art level editor which might not be as self-explanatory
as I thought then, but if you are lucky you can find out how to create your own
mind-boggling levels. According to the date of some of the files, I might have been 15 when did this, but who knows. By the way, try pressing F1 in the game to get an idea of which keys to use. There are even some cheats, if I remember correctly... |
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Some time later, I thought it was cool to try object-oriented programming in C++ and to encapsulate players in objects for easily managing multiple players. So I wrote Multris ( 82KByte ). Maybe it is good to know, besides German, that a player whose name starts with compy is controlled by the computer. |
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Years ago, I wrote a homepage for and together with my friend Richard which may now be considered retro. Note that the provided links and email addresses might not work any more. |